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Donations are on a per-episode basis of our normal, weekly show. FlyingJackalope has finished the backlog and has some comments.

Alan sends a request for Science Fiction help. Ben from Texas asks about when player expectations and game rules collide.

Christopher writes in about his experience with online games. ZT asks for some advice about his Zombie Apocalypse game. Dreamer need help with is homework.

Brian writes in about some a-hole he gamed with in college. Coming Back from a long break between games. Drayle88 asks for some GMing advice.

Carlos from Brazil writes in with another take on social combat. Icewall42 writes in for advice on putting together a home grown setting for RPGs.

Mike from Minnesota writes in asking about scene transitions. Mead asks about Vampires keeping mortal ties post-Embrace and questions about in-game romances.

Nick writes in with a question for an upcoming one-shot. Levi asks us to plug is podcast. Hour Eleven from Kansas writes in about an interes. Manuel from Germany asks: Am I not fit to GM?

Kenigma23 writes in about Gender RP Proclivities. The show psychiatrist sends us a mental health well-actually. Talon writes in about PC vs PC conflict.

Marko asks about game systems for a Expanse-series-based game. Stu, Kimi, Bill - Show Notes! Stu, ProbieTim and Gina - In this episode: Should GMs publish their notes to the players.

Bird-man writes in with a GenCon triumph!! Ways to improvise left turns. Convention shows are kind of chaotic.

If this is your first episode of the show, we suggest you take a listen to another episode first. JimTo has a baby blues. Marty from SF sets us straight on SD.

Zoomfarg asks about homebrewing a complex setting Ben in Philadelphia writes in about magic and technology Doug in Vancouver asks about Actual Playing Gumshoe.

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Joseph from the UK writes in with a horror story and thoughts on Jack. Stu, Kimi, Tim - Show Notes! Marko writes in about adopting modern settings to classic modules.

Steven SW asks about new character-itis. Ethan from north carolina asks about Derailing players. Steve in Atlanta left us a voice mail at RPG.

Gaming horror story followup from Joe. Morgan writes in to ask about Epic-feeling scenes. Eric from New Jersey writes in about a little of this and that.

Jeb plugs his new show: Allen from London asks about helping a fellow player with his character concept and making PCs with flaws.

Mike from Minnesota asks about integrating a remote player with a face-to Dylon from Indiana writes in about his over-prepping.

Kurt share a tip for naming NPCs. Stu, Kimi, Stork - Show Notes! Hour Eleven asks a thought-provoking question: Gender dynamics, to or not to homebrew, tears and nightmares.

Stu, Stork, Kimi - Show Notes! Stupid Boy GM writes to ask about group gender dynamics, Brandyn from Delaware asks about whether or not he should homebrew a system.

Kris sends in a few ideas and a tear jerker. Out of Print GM sends a story about how a big reveal worked. Does Rebecca owe another player an apology?

Sgt Dan writes in to share his con game prep. Uncommon Man from Sweden asks about political and social truths in a game.

Sockpuppet Troll writes in with praises and a success story. Stu, Stork, Gina - Show Notes! Manuel from Germany asks about reactive GMs and passive players.

John the Kobold Dude asks what podcasts we listen to. Joh from Sweden gives us a gaming nightmare. Find out about their Kickstarter! Andreas from Sweden asks "do we need advancement?

Chris asks for advice on scheduling. John from Maryland asks about travel in RPGs. Ryan writes in about what the players and characters want to do and what would be fun overall.

Zombie Heart writes in asking about character immersion. Honken in Sweden writes in about Traveller, Noobs and something else.

Simon in London shares some interesting fear mechanics. Stu, Stork, Bill and JiB -. Trent asks about campaign prep, so we talk about hat for a bit.

Jerry asks for some advice about starting a new game. Minnesota Gooch writes in about how he names characters. We yammer on about Star Wars: Stu Venable - In this episode I discuss descriptions, the five senses and darkness.

We close out the year with a two-man episode. Andreas from Sweden writs in about maps, how to use them and how to keep them relevant in the game. Russano asks us about unquantifiable drawbacks balancing mechanical benefits.

Jerry writes in about Mage 20th Anniversary. Saelorn ask us about bad game systems. Eric give us an interesting tactic for snipers. Stu, Stork, Kimi and Tim.

Easyrollerdice is now offering a two-sided top-notch game mat, as well as their quality dice. Stu, Stork, Kris, Bill. Send feedback to gmbriefing angryfolk.

We discuss ways to introduce new players. Stu, Stork, Tim and Benji. Dance train asks us how to create an affinity for NPCs with the players.

Marco shares his thoughts on Pathfinder Society. Ben in Texas gives us his thoughts on min-maxing. Stu, Stork, Gina and JiB. Stu, Kimi, CADave -.

Stu, Stork, Kris and Phil Vecchione. Stu, Kurt, Maire and Stork -. HJRO - Your hosts: Stu, Tyler, Tim and Kris. Stu, Stork, Tyler, JiB -.

Stu, Stork, Tyler, Tim. Stu, Maire and Tim - Show Notes! Tomi from Finland asks what was the last think we learned that made us better GMs.

Wil L asks us about a situation where his party might become overly wealthy and asks for advice. Dancing Owlbear has a playing bringing the wrong kind of drama.

You can follow him on twitter at theAngryGM and read his rantings at www. Stu, Tyler and Tim - Show Notes! We discuss making a big boss fight memorable.

Jeremy writes in with a horror story and a question about passive players. We discuss pacifist PCs and how to handle them in combat.

You can go to happyjacks. Stu is off in mixing land. Thank you to Bill, Stork, Tyler and Dave for stepping up in my absence. Maybe later - Stu. Stu Venable - System: Stu, Stork, Bill and Tyler - This episode is sponsored by: David from Michigan writes in about linear scenario design versus railroading Mongoose Traveller, homebrewed for Star Wars.

Sulliver writes in asking about house-ruling and leaving out rules. Jonny writes in about scheduling problems with his group. Stu, Aya, Twin and Mowi.

Niklas has a very diverse group of players and asks for some advice on how to handle them. Snardflapple gives us his take on coming up with a game concept and how to turn it into scene James from China sends us a horror story about playing a Jedi without his Lightsaber.

We use this as a jumping off point to discuss hard times in games and adventures. We start off talking again about sidebars.

Akshay asks for some help with developing a campaign around a single city. Tim from Green Bay asks about restarting a game after a very long hiatus.

You should get a Happy Jacks shirt then at the Angryfolk. Ryan writes in asking about using real life events as game inspir We discuss this in-depth.

We get a brief recap of Gateway Anthony writes in about a conundrum where his players are going through a location of great int Stu - This is a solo episode I recorded about six weeks ago.

Our normal show schedule will resume on Friday, September 19th. At about 85 minutes, the audio recorder filled up, and Bill recorded the last 11 minutes or so on his iP We discuss preparing for the unprepared -- for those moments when the preparation for the game you thought you were going to run suddenly becomes irrelevant.

Dan asks about going from small idea to whole scenario,. Stu, Stork and JiB - Links mentioned: We talk with Jeb about Fear the Con 7, which was last weekend.

Manuel writes in to ask about running an investigation-heavy game. We discuss character preludes. J from the Bay Area asks about balancing encounters.

Stu, Stork and Kimi - Show Notes! Luke from London writes in asking for some advice on a successful horror game.

IFJ writes in to note that Bahamut is a genuine diety. Stu, Stork, Gina, Kimi. Prowlers and Paragons by LakeSide Games.

There will be no episode for the week of April 25 -May 1. Clockwork Monk writes in about yes, anding and how and when it should be limited.

Canadave writes in about running two concurrent,. Find it on Kickstarter. Thank you to our sponsor for this episode, Crone RPG.

Stu, Stork, JiB -. We remind our kind listeners to join us live on Friday at 8: A lot of people. Thank you to the Strategicon staff for their hospitality.

Orccon is St. Stu, Stork, Gina and SirGuido. The positives, negatives, etc. Each month this intrepid band of podcasts tackle one horrible novel and review it.

Stu, Stork, Tyler - Show Notes! We discuss sources of inspiration for story hooks. Jimbo Hawkins writes in to caution about the honor mechanic in Lege Deals 3 points of damage.

For the purpose of our game no gun that can hold a clip will be considered a shotgun regardless of whether it is pump action, this is because they are meant to be rare and powerful.

Examples of guns that DO count as a shotgun would be the Sledgefire http: Know of a Nerf gun not on this list that you think should be? Email or message us on Facebook about it!

Sniper rifles deal 3 points of damage, this number should be called loud and clearly. The only guns that will be counted some exceptions may apply as a sniper rifle is the Nerf Longstrike http: Deals 2 points of damage.

Arrows are to be fired only from the bow and cannot be used as melee weapons or thrown. There is no limit on rocket ammo however like grenades it is not re-usable.

There will be a 1 per player limit on grenades and only realistic or semi-realistic props that are throwing safe will be considered in game grenades.

The Zombie crew reserve the right to make the final call on what will be considered a grenade. Once thrown a grenade cannot be re-used. Once you reach zero you are now unconscious and cannot move.

Within a slow count of you will bleed out and die unless someone bandages you restoring your health to above 0.

Player Items -Players may bring whatever anti-zombie equipment into the game that they choose provided it is first approved as safe.

To ensure your items are safe for our game please review our Safety Protocol. These items belong to the Frontier and are to be returned at the end of the game.

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